This thread is for the general discussion of the Article SkyTech and Sim.Sports: A New Way to Learn and Improve Through Technology. Please add to the discussion here.
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No rotation, it is pure carve but the sensation is definately there allow you to work on edge angles. While we only spent maybe 10 minutes on the machines, we didn't get enough time to really adjust, there is a mental aspect that you need to "let go" but I would definately like to get back and spend some more quality time or at least a full session.Did you happen to ask about whether there's any way to add leg/boot rotation into the equation with something like this? It looks/seems like it misses that aspect, and can't really be used to work on separation.
I thought on the simulator you just tip your feet and it moves you. Though it's hard to imagine how that actually feels.The simulator looks like a really wide-track version of a skier's edge, albeit a flat surface, not an arc. My issue is that, in real skiing, gravity is the force that provides momentum. On the simulator, it appears that the skier still has to "push off" to initiate the next turn. Or is it different?
Kinda like you are skiing, and that is the goal.I thought on the simulator you just tip your feet and it moves you. Though it's hard to imagine how that actually feels.
Yes, they just had some kids on it before me and kids were scheduled after so we didn't change it for me.What's to stop you just massively edging every "turn"? Does the chicken bar adjust in height because the way Phil has it looks really bad for stance?
Yeah, I guess I'm trying to visualize mechanically what's going on. Is the ski surface moving beneath the skier? Is it responding to the tipping of the boot? How does that happen? I realize it's supposed to feel like skiing (or it wouldn't be called a simulator) but HOW that happens is what I'm curious about.I thought on the simulator you just tip your feet and it moves you. Though it's hard to imagine how that actually feels.
No, and yes. The skier is moved back and forth on the rails based on the input from tipping. The speed it moves you at is based on how much you tip. You can keep your body almost in place and let it shoot your feet back and forth if you make quick turns.Is the ski surface moving beneath the skier? Is it responding to the tipping of the boot?
Yeah I think you're on to something there. I read the OP Article and viewed the two vids and I don't see a way of completing a turn and then transitioning. A lot of short cross under type turns ( good for ski athletes to stay in tune/shape off snow perhaps? ) I don't want to sound too negative; it looks promising, and I esp. liked that they programed pressure management into various terrain and such. I see some slight femur rotation in the vids, but no way to complete a turn. Not sure it would be a good training vehicle for intermediates? It gets us to the discussion: do you turn the skis or do the skis turn you? Either way that track simulator it strictly left right-same as Skier's Edge.Did you happen to ask about whether there's any way to add leg/boot rotation into the equation with something like this? It looks/seems like it misses that aspect, and can't really be used to work on separation.
If I'm not mistaken feet are locked into a side by side position parallel to each other on Skiers Edge machine.Either way that track simulator it strictly left right-same as Skier's Edge.
No rotation,
No rotation of the ski. They always point the same direction, straight ahead. So they’re always at the tangent of some circle.Tipping your legs and moving your feet to the outside is a measure of femoral rotation.